makerculture
Makerculture is a broad social and cultural movement that promotes hands-on making, sharing of knowledge, and collaborative problem solving. It spans informal hobbyists, community spaces, schools, and online networks, and covers electronics, digital fabrication, computing, woodworking, textiles, and other crafts. A common thread is access to tools, open design, and peer learning.
Origins trace to DIY traditions and the launch of Make magazine in 2005, followed by Maker Faire
Practices include prototyping, hardware hacking, coding, electronics, and crafts. Core tools are 3D printers, laser cutters,
Organizational forms include community makerspaces, hackerspaces, Fab Labs, and university or corporate innovation labs. These spaces
Impacts include improved hands-on STEM education, local innovation networks, and small-scale manufacturing. Criticisms concern safety and
Globally, makerculture influences schools, libraries, industry partnerships, and public engagement with technology, continuing to evolve with