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makerculture

Makerculture is a broad social and cultural movement that promotes hands-on making, sharing of knowledge, and collaborative problem solving. It spans informal hobbyists, community spaces, schools, and online networks, and covers electronics, digital fabrication, computing, woodworking, textiles, and other crafts. A common thread is access to tools, open design, and peer learning.

Origins trace to DIY traditions and the launch of Make magazine in 2005, followed by Maker Faire

Practices include prototyping, hardware hacking, coding, electronics, and crafts. Core tools are 3D printers, laser cutters,

Organizational forms include community makerspaces, hackerspaces, Fab Labs, and university or corporate innovation labs. These spaces

Impacts include improved hands-on STEM education, local innovation networks, and small-scale manufacturing. Criticisms concern safety and

Globally, makerculture influences schools, libraries, industry partnerships, and public engagement with technology, continuing to evolve with

in
2006.
The
movement
expanded
with
open-source
hardware
and
affordable
fabrication
tools
such
as
3D
printers,
enabling
people
to
prototype,
repair,
and
customize
everyday
objects
across
communities
and
classrooms.
CNC
routers,
Arduino
and
Raspberry
Pi,
sensors,
and
open-source
software.
Project
sharing
and
tutorials
are
common,
often
via
online
platforms
and
community
events.
provide
equipment,
mentorship,
workshops,
and
collaborative
projects,
linking
education,
entrepreneurship,
and
local
problem
solving.
quality
control,
accessibility
and
inclusion,
and
financial
viability
of
spaces.
Advocates
stress
governance,
training,
and
sustainable
funding.
new
tools
and
open
design
practices.