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making

Making refers to the process of creating, repairing, or modifying objects and systems by applying design thinking, craftsmanship, and technical skills. It covers a broad range of activities from traditional crafts to modern fabrication and engineering. The defining feature is hands-on involvement and iterative problem solving, often with tangible output.

The Maker Movement emerged in the early 21st century as a social and cultural phenomenon that emphasizes

Historically, making is as old as humanity, from stone tools to pottery, carpentry, and metalworking. Industrialization

In practice, making involves planning, prototyping, testing, and refinement. Tools range from hand tools and sewing

Common materials include wood, metal, plastics, textiles, and electronics, though many projects blend disciplines. Fields of

Making is used in education to develop practical STEM skills, creativity, and problem solving. Economically, it

Safety, ethics, and accessibility are important considerations. Makerspaces promote safety training and guidelines, while inclusive communities

sharing,
learning,
and
building.
It
is
closely
associated
with
community
workshops
called
makerspaces,
open
hardware
platforms,
and
events
such
as
Maker
Faire
that
showcase
projects
and
ideas.
centralized
production
and
precision
manufacturing,
but
digital
fabrication
and
open-source
technologies
have
enabled
individuals
and
small
groups
to
prototype
and
produce
locally
at
reduced
cost
since
the
late
20th
century.
machines
to
3D
printers,
laser
cutters,
and
electronics
benches.
The
workflow
often
emphasizes
rapid
iteration
and
user
feedback.
making
span
crafts,
woodworking,
metalworking,
electronics,
robotics,
textiles,
sculpture,
and
repair
or
upcycling.
supports
entrepreneurship,
micro-manufacturing,
and
local
production
networks,
while
contributing
to
waste
reduction
through
repair,
repurposing,
and
modular
design.
work
to
lower
barriers
to
entry
and
encourage
open
sharing
of
designs
and
knowledge.