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problem

A problem is a situation that presents a gap between a current state and a desired goal, requiring action to resolve. It involves an obstacle, uncertainty, or constraint that makes achieving the goal nontrivial. Problems can be perceived or real, routine or novel, personal or collective, and may be addressed through reasoning, experimentation, collaboration, or a combination of methods.

Etymology and usage: the word problem comes from the Greek problēma, meaning “a thing put forward,” from

Types and contexts: problems are categorized in various ways. Practical problems concern real-world tasks and constraints,

Problem solving: addressing a problem typically follows a process that may be formal or informal. Key stages

Impact and pedagogy: problems drive inquiry and learning across disciplines. Problem-based learning, design thinking, and critical

proballein,
“to
throw
forward,”
through
Latin
and
into
English.
In
everyday
language,
a
problem
is
any
situation
calling
for
a
solution
or
decision,
while
in
formal
fields
it
often
denotes
a
precisely
defined
challenge
with
specific
inputs
and
outputs.
such
as
repairing
a
device
or
meeting
a
deadline.
Theoretical
problems
aim
to
understand
principles
or
systems.
Mathematical
problems
seek
proofs,
calculations,
or
constructions,
and
may
be
well-defined
(with
a
clear
goal
and
constraints)
or
ill-defined
(requiring
framing).
In
computer
science,
problems
may
be
optimization,
decision,
or
search
tasks,
sometimes
with
varying
levels
of
computational
difficulty.
include
recognizing
and
defining
the
problem,
generating
possible
strategies,
selecting
and
implementing
a
plan,
and
evaluating
results.
Common
approaches
include
algorithmic
methods,
heuristics,
trial
and
error,
and
collaborative
reasoning.
Reflecting
on
outcomes
can
lead
to
improved
strategies
for
future
problems.
thinking
curricula
use
real-world
problems
to
develop
analytical
and
collaborative
skills,
emphasizing
the
choice
and
justification
of
solutions
rather
than
a
single
correct
answer.