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prototyping

Prototyping is the process of creating a simplified version of a product or system to explore ideas, test functionality, and validate design concepts before final production. It enables stakeholders to interact with an early representation and provide feedback.

Prototypes vary in fidelity and scope. Low-fidelity prototypes, such as sketches, wireframes, or paper models, focus

The prototyping process is iterative: define goals, build, test with users or stakeholders, collect data, and

Prototyping is used across domains such as user experience, product design, software development, hardware engineering, and

Benefits include faster feedback, reduced risk, clearer requirements, and better team alignment. Limitations include potential misinterpretation

on
structure
and
user
flow
with
minimal
detail.
High-fidelity
prototypes
resemble
the
final
product
in
appearance
and
interaction
and
may
be
interactive
or
functional.
Prototypes
can
be
disposable
or
reused
as
development
proceeds.
refine.
Common
methods
include
paper
prototyping,
digital
mockups,
interactive
simulations,
and
working
proofs
of
concept.
Tools
range
from
pen
and
paper
to
digital
design
and
3D
modeling
platforms.
service
design.
In
software,
prototypes
test
interfaces
and
flows;
in
hardware,
physical
models
may
be
produced
with
3D
printing
or
electronics
kits.
Prototypes
and
minimum
viable
products
are
related
but
serve
different
purposes:
a
prototype
demonstrates
ideas,
while
an
MVP
is
a
releasable
product
with
enough
features
for
early
users.
of
fidelity,
time
and
cost
of
creation,
and
a
risk
of
focusing
on
cosmetic
details
rather
than
core
function.
Prototyping
remains
a
core
practice
in
iterative
development
and
user-centered
design.