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kulland

Kulland is a fictional region created for worldbuilding and speculative fiction. It is commonly depicted as a landlocked highland domain on a central continent, with a mosaic of plateaus, conifer forests, and granite mesas. The climate is characterized by cold winters and short, bright summers. In many versions, rivers descend from the highlands, feeding fertile valleys that host scattered settlements.

The landscape features rugged uplands divided by deep river canyons. The major river systems, often called

History: Traditional lore presents Kulland as a union of martial clans that formed a loose confederation, the

People and culture: The Kullandi are portrayed as artisans and merchants, with a distinctive language family

Economy and transport: Wealth derives from mining, metallurgy, textiles, and long-distance trade. Copper, wool, and carved

In fiction: Kulland appears across novels, role-playing game supplements, and encyclopedic compendia as a setting to

the
Aster
and
the
Nivra,
run
through
broad
valleys
that
support
agriculture
and
markets.
The
Sable
Range
mountains
form
a
northern
boundary
in
some
depictions,
while
southern
passes
connect
to
arid
plains.
Elden
Pact,
allowing
trade
and
mutual
defense.
Medieval-era
city-states
arose
along
caravan
routes,
fostering
crafts
and
metalworking.
The
region
experienced
fluctuations
of
autonomy
and
external
influence
under
broader
empires,
with
modern
writings
often
framing
it
as
a
cradle
of
regional
identity.
and
customary
code.
Social
life
centers
on
kinship
groups,
guilds,
and
seasonal
markets.
Religions
mix
ancestor
veneration
with
solar
rites,
tempered
by
local
practices
in
some
depictions.
goods
are
common
exports.
Mountain
passes
and
caravan
routes
connect
valleys
with
markets
across
the
highland
region.
explore
frontier
life
and
cultural
exchange.