actioncombat
Actioncombat is a term used in video games to describe a real-time, input-driven approach to resolving combat encounters. In actioncombat, player characters execute attacks, defenses, and movement through direct controls, and outcomes depend on timing, positioning, and resource management, rather than on turn order or tactical point systems. The system relies on continuous animation and hit registration with hitboxes or hurtboxes determining whether an attack connects.
Core elements include real-time input and execution, hit registration and hitboxes, defense options such as blocking,
Actioncombat spans several subgenres, including action role-playing games (ARPGs), action-adventure titles, hack-and-slash games, and soulslike experiences.
Debates within game design often focus on accessibility versus depth, the balance between challenge and reward,