hitboxes
Hitboxes are the portions of game geometry that determine when an attack connects or a character can be struck. They are a core element of collision detection in video games and simulations, translating an animation or projectile into a tangible hit or miss. In practice, a hitbox can be a geometric volume in 2D or 3D space, or, less commonly, a pixel mask that represents a vulnerable or damaging area.
Hurtboxes vs hitboxes: The space that can be struck is the hurtbox; the space that can deal
Common shapes and representations: In 2D games, hitboxes are often axis-aligned rectangles, capsules, or circles; in
Practical considerations: Hitbox design affects gameplay feel, fairness, and responsiveness. Timing, placement, and animation alignment are