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2D

Two-dimensional, or 2D, refers to objects or spaces characterized by two independent directions, typically represented by the x- and y-axes. A point in 2D space is given by an ordered pair (x, y) in the Cartesian plane. In mathematics, 2D describes the Euclidean plane, a flat surface that locally resembles a plane; in topology, a 2D manifold is a space where every point has a neighborhood similar to a two-dimensional Euclidean space.

Common 2D shapes include points, lines, polygons, circles, and more complex curves. Transformations such as translation,

2D is contrasted with 3D, which adds depth. In computer graphics and imaging, 2D refers to graphics

In data and computing, two-dimensional representations include 2D arrays or matrices, and images are commonly stored

rotation,
and
scaling
preserve
2D
structure,
and
many
problems
in
geometry
and
analysis
are
formulated
in
two
dimensions
for
simplicity
or
visualization.
2D
can
also
be
described
using
alternative
coordinate
systems,
such
as
polar
coordinates,
which
use
radius
and
angle.
on
a
plane,
defined
by
pixels
(raster)
or
mathematical
curves
(vector).
2D
graphics
underpin
icons,
user
interfaces,
and
many
games,
while
3D
graphics
introduce
depth,
perspective,
and
shading
for
realistic
rendering.
as
2D
grids
of
pixels
(often
with
multiple
channels
for
color).
Historically,
the
concept
of
2D
emerged
with
analytic
geometry
in
the
17th
century,
enabling
algebraic
treatment
of
geometric
figures,
and
has
since
become
foundational
in
mathematics,
science,
and
digital
media.