Hurtboxes
A hurtbox is an invisible region attached to a game character that can be damaged when it overlaps with an attack’s hitbox. Hurtboxes are used for collision detection and damage calculation in many games, especially 2D fighting games and platformers. They roughly correspond to the parts of the character that are exposed to harm during an animation, and they move with the character.
A hurtbox is the counterpart to a hitbox, which defines the area that can deal damage. An
Hurtboxes are not fixed; they change with animation, posture, and stance. For example, raising an arm may
Hurtboxes serve as a design tool to balance offense and defense, control hit registration, and define fairness