hitbox
A hitbox is a geometric region attached to a character or object in a video game that is used to detect contact with other objects or characters. When two hitboxes intersect, the game registers a collision, triggering events such as damage, scoring, or knockback. In many games, hitboxes are complemented by hurtboxes, which define the area where an entity can be damaged. A single character or move may have multiple hitboxes for different actions and multiple hurtboxes corresponding to body parts.
Hitboxes can be simple or complex. They are commonly represented as rectangles or circles for performance,
In 3D games, hitboxes are often attached to bones or animation joints, moving and rotating with the
From a technical perspective, hit detection uses broad-phase methods to quickly rule out distant objects and