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hurtboxes

A hurtbox is an invisible region attached to a game character that can be damaged when it overlaps with an attack’s hitbox. Hurtboxes are used for collision detection and damage calculation in many games, especially 2D fighting games and platformers. They roughly correspond to the parts of the character that are exposed to harm during an animation, and they move with the character.

A hurtbox is the counterpart to a hitbox, which defines the area that can deal damage. An

Hurtboxes are not fixed; they change with animation, posture, and stance. For example, raising an arm may

Hurtboxes serve as a design tool to balance offense and defense, control hit registration, and define fairness

attack
lands
when
the
attack’s
hitbox
intersects
an
opponent’s
hurtbox.
In
contrast,
a
collision
box
or
physics
collider
may
govern
movement
and
obstacle
contact
but
does
not
necessarily
indicate
damage.
A
single
character
often
uses
multiple
hurtboxes
for
the
torso,
limbs,
and
head.
open
or
close
nearby
hurtboxes,
and
crouching
can
shift
them
toward
the
legs.
Some
games
introduce
invulnerability
frames
or
armor
that
temporarily
disables
certain
hurtboxes,
creating
strategic
windows
during
which
damage
cannot
be
taken.
in
combat.
They
also
influence
hit
reactions,
combo
feasibility,
and
punish
opportunities.
While
most
often
discussed
in
fighting
games,
hurtboxes
appear
in
other
genres
to
determine
damage
in
overlap
with
hazards,
traps,
or
environmental
effects.
Properly
tuned
hurtboxes
help
ensure
intuitive
and
predictable
combat
outcomes
for
players.