Rasterizing
Rasterizing is the process of converting vector graphics or geometric descriptions into a raster image composed of discrete picture elements, or pixels, on a fixed grid. It is a core stage in most raster-based rendering pipelines, especially for real-time 2D and 3D graphics. Vector primitives such as lines, polygons, and text are defined mathematically; rasterization determines which pixels are covered by these primitives and assigns color values accordingly.
In 3D graphics, the pipeline transforms vertices through model, view, and projection stages to screen space.
Depth testing and stencil testing are commonly used to resolve visibility and mask operations, while texture
Applications include video games, graphical user interfaces, and any system that displays vector-defined graphics as pixels.