Rasterization
Rasterization is the process of converting vector graphics or geometric primitives into a raster image composed of discrete picture elements called pixels. It is the core operation in most real-time rendering pipelines, enabling smooth display on raster devices such as computer monitors and mobile screens.
In a typical 3D graphics pipeline, a scene is transformed by vertex programs into screen-space coordinates.
Key characteristics of rasterization include its speed and compatibility with hardware acceleration. It relies on a
Rasterization is widely used for real-time rendering in video games and interactive graphics due to its efficiency