FXAA
FXAA, short for Fast Approximate Anti-Aliasing, is a post-processing anti-aliasing algorithm developed by Timothy Lottes at NVIDIA. It is designed to reduce jagged edges in real-time rendered images with a low performance cost by operating on the final color buffer rather than the scene geometry.
It runs as a screen-space post-process pass. The technique detects edges by examining contrast in luminance
Advantages include fast performance and broad compatibility, making FXAA widely available in game engines and graphics
FXAA has been implemented as a standard option in many engines, GPUs, and graphics frameworks, and is