perspectivecorrect
Perspective-correct interpolation is a technique in computer graphics used to interpolate attributes across a polygon in screen space so that the results are consistent with the scene’s perspective projection. It is essential for rendering textures and other per-vertex attributes without introducing geometric distortion when parts of a polygon lie at different depths.
The core idea is that affine interpolation in screen space does not align with perspective, causing textures
In practice, this method is most commonly applied to texture coordinates (u, v) to produce undistorted texturing,
Advantages of perspective-correct interpolation include accurate texture mapping and reduced distortion in projected geometry. Limitations are
Historically, perspective correction became standard with the advent of texture mapping and modern rasterization pipelines, where