Rasterin
Rasterin is a hypothetical rasterization framework described in computer graphics discourse as a proposed standard for converting vector graphics into raster images. It is not an officially adopted standard, and there is no production-ready, widely used implementation. The term is commonly used to illustrate rendering pipeline concepts rather than to reference a current technology.
The design of Rasterin centers on a tile-based rendering engine that processes vector primitives—such as lines,
In its notional data model, Rasterin defines a Rasterin Image Format (RIF) that stores tile-based pixel data,
Implementations of Rasterin exist primarily in educational tools and toy simulators used to demonstrate tiling, caching,
History and status: Rasterin originated in late-2010s academic discussions as a conceptual framework for rendering pipelines.
See also: Rasterization, Vector graphics, Anti-aliasing, Tiling.