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rasterized

Rasterized refers to the process of converting vector, geometric, or mathematical representations of images into a raster image, which is a fixed grid of pixels or dots. In this form, shapes, outlines, text, and textures are sampled and mapped to a bitmap that can be displayed on a screen or stored as an image. Rasterization is a fundamental step in many computer graphics workflows.

In 2D graphics, rasterization determines which pixels are covered by each primitive, such as lines, curves,

Key considerations of rasterized images include resolution and quality. The output quality depends on the raster

Rasterization is contrasted with vector rendering and ray tracing. Vector graphics remain resolution-independent until rasterized, at

or
filled
shapes.
In
typography,
font
outlines
are
rasterized
to
bitmap
glyphs
so
text
can
be
rendered
at
a
given
size
and
resolution.
In
3D
graphics,
rasterization
occurs
in
the
graphics
pipeline
after
vertex
processing
and
primitive
assembly:
triangles
are
converted
into
fragments,
which
are
then
shaded,
textured,
and
depth-tested
to
produce
the
final
image.
grid
size;
scaling
a
raster
image
can
cause
jagged
edges
or
blurring
unless
anti-aliasing
is
applied.
Anti-aliasing
techniques,
such
as
supersampling,
multisampling,
grayscale,
and
subpixel
rendering,
mitigate
these
artifacts.
Hardware
acceleration
via
GPUs
enables
fast
rasterization
for
real-time
rendering,
while
software
rasterizers
and
offline
renderers
provide
alternatives
with
different
performance
and
quality
characteristics.
which
point
they
become
pixel-based.
Understanding
rasterized
content
is
essential
for
applications
ranging
from
game
graphics
and
GUI
rendering
to
font
display
and
image
processing.