multisampling
Multisampling anti-aliasing (MSAA) is a hardware-assisted technique used in 3D graphics to reduce jagged edges on polygonal geometry. It focuses on smoothing edges by sampling multiple locations within each pixel during rasterization, rather than sampling the entire image at higher resolution.
In MSAA, a pixel is subdivided into several sample points (for example, 2x2 or 4x4 grids). During
MSAA offers a good balance of image quality and performance and is widely supported on modern GPUs,