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SSAA

SSAA, or Super-Sampling Anti-Aliasing, is a rendering technique used to reduce jagged edges (aliasing) in raster graphics. It works by rendering the entire frame at a higher internal resolution than the target display resolution and then downsampling the image to the display resolution. Because each pixel on the display is formed from multiple samples taken from neighboring subpixels, edges become smoother and fine geometric details can be preserved.

Common multipliers are 2x, 4x, 8x, and sometimes higher, depending on hardware. The primary advantage is superior

Compared with MSAA, SSAA tends to produce higher quality results but at a much greater performance penalty.

Historically, SSAA was common in earlier PC graphics hardware but has largely been supplanted by more efficient

anti-aliasing
quality
across
the
whole
image,
including
edges
of
textures
and
translucent
surfaces,
without
relying
on
edge-only
sampling
patterns.
The
drawback
is
a
large
increase
in
rendering
cost,
memory
bandwidth,
and
VRAM
usage,
since
the
GPU
must
rasterize
a
much
larger
image.
Modern
GPUs
often
favor
MSAA
or
post-processing
techniques
such
as
FXAA
or
TAA
for
real-time
applications.
In
practice,
SSAA
is
most
feasible
for
offline
rendering
or
for
users
seeking
maximum
image
fidelity
and
who
can
afford
the
performance
cost,
such
as
in
high-end
simulations
or
still-image
rendering.
anti-aliasing
methods
in
real-time
applications.
It
remains
a
reference
baseline
for
image
quality
comparisons
and
is
sometimes
selectable
in
older
titles
or
certain
rendering
pipelines
for
authenticity
or
benchmarking.