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subpixel

A subpixel is an individual color element that forms part of a display’s pixel, most commonly red, green, and blue. In many display technologies, a pixel is composed of multiple subpixels, and the varying intensities of these subpixels combine to produce the full range of colors perceived by the viewer. Subpixels are the smallest addressable units of a display’s color output.

Subpixel rendering is a technique that uses the physical layout of subpixels to increase the apparent resolution

Subpixel geometry varies by panel technology. The most common arrangement is an RGB stripe, where each pixel

Limitations and considerations include dependence on the display’s subpixel layout, potential artifacts under rotation or scaling,

and
improve
the
sharpness
of
images
and
especially
text.
By
aligning
glyph
edges
to
the
subpixel
grid
and
performing
anti-aliasing
at
the
subpixel
level,
the
human
eye
perceives
smoother
contours
and
finer
detail
than
would
be
possible
by
sampling
only
at
the
pixel
level.
This
approach
can
yield
crisper
text
on
LCD
and
other
fixed-subpixel
displays,
but
relies
on
knowledge
of
the
display’s
subpixel
arrangement
and
gamma
behavior.
contains
a
red,
green,
and
blue
subpixel
in
a
horizontal
sequence.
Some
displays
use
PenTile
or
other
staggered
layouts,
which
can
affect
rendering
quality
and
may
introduce
color
fringes
if
rendering
assumes
a
different
pattern.
and
the
need
for
proper
calibration
of
gamma
and
color
management.
Subpixel
rendering
is
primarily
a
technique
for
font
rendering
and
UI
clarity
rather
than
a
universal
solution
across
all
image
types.