queuelike
Queuelike is a term used in video game discourse to describe games whose core mechanic centers on constructing and executing actions through a queue. In these games, the player designs a sequence of moves or orders that are lined up and then carried out in order, rather than acting immediately one shot at a time. Queues can govern a single character, a team of units, or broader systems, and resolution happens in discrete steps or ticks. The design often emphasizes planning, foresight, and the management of how queued actions interact with dynamics such as enemy behavior, terrain, and resources.
Queuelike is not a formal genre; it is a descriptive label used by communities to characterize titles
Design implications include how to convey queue state to players, the feedback of queued actions, and how
Because the term is niche, examples are largely indie or experimental titles rather than mainstream games.