roguelike
Roguelike is a subgenre of role-playing games defined by several core design elements: procedural generation of levels, permadeath (permanent death of the player’s character), turn-based movement on a grid, and often ASCII or simple tile graphics. The term originates from Rogue, a Unix game released in 1980 by Michael Toy and Glenn W. Sutton. Rogue’s combination of randomly generated dungeons, one-life playthroughs, and lasting consequences inspired a broad movement in game design.
Classic roguelikes typically emphasize exploration, tactical combat, and resource management within a procedurally generated dungeon that
The term roguelike has since broadened to encompass games that share core mechanics but vary in presentation