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replay

Replay is the repetition or playback of an event after it has occurred, usually by using recorded media or retrieved data. It spans multiple domains, including media playback, sports officiating, gaming, computing, and scientific study. The core idea is to reproduce a moment to view again, review details, or learn from it.

In sports and some broadcasting, instant replay systems allow officials and commentators to review contentious plays.

In video games and streaming, replays enable players to watch past matches, analyze tactics, or create shareable

In computing and machine learning, replay concepts appear as replay buffers that store recent interactions for

Video
replays
may
determine
outcomes
such
as
goals,
fouls,
or
outs,
sometimes
with
time
delays.
Debates
focus
on
accuracy,
transparency,
and
the
impact
on
the
pace
and
flow
of
the
game.
content.
Replays
can
save
video
of
the
event
or
reconstruct
it
from
recorded
inputs.
In
competitive
environments,
replays
support
post‑match
reviews
and
highlights.
debugging
or
training.
Experience
replay
in
reinforcement
learning
uses
past
experiences
to
stabilize
and
improve
learning.
In
neuroscience,
memory
replay
refers
to
the
reactivation
of
past
experiences
during
sleep
or
rest,
linked
to
memory
consolidation.