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roguelite

Roguelite is a term used to describe a subgenre of roguelike video games that combines the core elements of roguelikes with additional features designed to soften their traditional difficulty and extend play. While classic roguelikes emphasize strict grid-based, turn-based exploration and permanent death with no progression, roguelites typically include some form of persistent progression between runs, such as unlockable items, currencies, or new characters that remain accessible in future playthroughs.

Common features of roguelites include procedural generation, variable or real-time combat, and run-based play sessions that

The term gained prominence in the 2010s as indie developers blended roguelike foundations with more approachable

Classification of games as roguelike or roguelite remains fluid and sometimes debated. The Berlin Interpretation’s original

can
be
repeated
indefinitely.
The
central
appeal
is
a
balance
between
challenge
and
a
sense
of
gradual
advancement,
where
each
run
presents
new
layouts
and
encounters,
but
players
grow
over
time
through
meta-progression
rather
than
only
during
a
single
attempt.
progression
systems
and
pacing.
Notable
titles
frequently
labeled
roguelites
include
The
Binding
of
Isaac,
Spelunky
and
Spelunky
2,
Rogue
Legacy,
Dead
Cells,
Enter
the
Gungeon,
and
Hades.
These
games
often
prioritize
fast,
responsive
gameplay
and
high
replayability,
with
unlocks,
upgrades,
or
new
characters
altering
subsequent
runs.
criteria
are
widely
acknowledged
as
historical,
but
many
modern
titles
fuse
elements
in
ways
that
defy
precise
categorization.
In
practice,
roguelites
have
broadened
the
appeal
of
procedural,
run-based
games
by
offering
meaningful
long-term
progression
without
sacrificing
replayability.