unlockable
An unlockable is content or functionality that is not available at the start and must be accessed by meeting specific conditions, achieving milestones, or progressing through a system. Unlockables are used in games, software, and other media to reward continued engagement, extend replay value, or customize user experience. They may be stored locally, tied to an account, or depend on in-game currency.
In video games, unlockables can take many forms, including new playable characters or avatars, additional levels,
Design considerations include pacing, feedback, and accessibility. Developers balance unlocks to motivate progress without creating excessive
Unlockables intersect with monetization strategies, such as premium currency or downloadable content. Critics often debate the