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doobjet

Doobjet is a term used in software design to describe an architecture pattern that treats computational units as "doable objects" that encapsulate data and behavior and expose explicit actions. It is a niche concept with no single official specification or widely adopted standard.

The term appears in design discussions and case studies in the 2010s and later, often in academic

Core ideas include: a doobjet combines state and operations; it provides an action interface or registry that

Applications include prototyping toolkits, lightweight workflow engines, and interactive user interfaces where user actions trigger structured

Critics warn that lack of standardization can lead to confusion and over-engineering, and that doobjet concepts

See also: command pattern; event-driven architecture; state machine; object-oriented design.

or
hobbyist
contexts.
Doobjet
is
typically
presented
as
a
bridge
between
object-oriented
design
and
event-driven
or
workflow-oriented
programming,
rather
than
a
replacement
for
existing
patterns.
maps
action
names
to
handlers;
orchestration
of
actions
is
managed
through
a
central
controller
or
event
bus;
and
doobjects
have
lifecycles
with
creation,
activation,
suspension,
and
disposal,
plus
events
on
changes.
sequences
of
state
changes.
Doobjects
aim
to
improve
modularity
and
testability
by
localizing
side
effects
within
action
handlers.
overlap
with
established
patterns
such
as
command,
strategy,
or
state
machines.
Supporters
argue
it
clarifies
action
flow
in
complex
systems.