eventdriven
Eventdriven is a term used to describe computing approaches in which software reacts to events rather than following a fixed sequence of steps. It encompasses both event-driven programming within applications and event-driven architecture (EDA) across systems. In event-driven programming, components register handlers for events and an event loop or dispatcher calls these handlers when events occur, such as user actions, timers, or messages from other parts of the system. This model is common in graphical interfaces and asynchronous runtimes.
In event-driven architecture, producers publish events to a broker or bus, and consumers subscribe to event
Tools and implementations include event loops and callback-based runtimes (for example, Node.js), and distributed streaming systems
Use cases include user interfaces, real-time analytics, IoT data processing, and microservices communication. Its advantages include