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Eventdriven

Eventdriven is a term used to describe computing approaches in which software reacts to events rather than following a fixed sequence of steps. It encompasses both event-driven programming within applications and event-driven architecture (EDA) across systems. In event-driven programming, components register handlers for events and an event loop or dispatcher calls these handlers when events occur, such as user actions, timers, or messages from other parts of the system. This model is common in graphical interfaces and asynchronous runtimes.

In event-driven architecture, producers publish events to a broker or bus, and consumers subscribe to event

Tools and implementations include event loops and callback-based runtimes (for example, Node.js), and distributed streaming systems

Use cases include user interfaces, real-time analytics, IoT data processing, and microservices communication. Its advantages include

streams.
Events
can
be
persisted
or
streamed
for
durability
and
auditability.
This
decouples
producers
from
consumers
and
enables
scalable,
asynchronous
communication
in
distributed
systems.
Architectures
often
include
patterns
such
as
event
sourcing,
where
state
changes
are
captured
as
a
sequence
of
events,
and
CQRS,
separating
command
handling
from
query
processing.
and
message
brokers
(such
as
Apache
Kafka,
RabbitMQ,
or
AWS
EventBridge).
Design
choices
include
delivery
semantics
(at-least-once,
exactly-once),
ordering
guarantees,
and
how
to
handle
backpressure
and
schema
evolution.
improved
responsiveness,
scalability,
and
decoupled
components;
disadvantages
include
complexity
in
debugging,
tracing,
and
ensuring
consistent
state
across
services.