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behavioractions

Behavioractions is a concept used to describe the mapping between an agent's internal state, goals, and environmental inputs and the observable actions it performs. It emphasizes that behavior is composed of discrete actions that serve goals, rather than a single monolithic response.

In psychology and behavioral science, behavioractions can be seen as the observable outputs of decision rules

In software engineering and game design, behavioractions refer to the action primitives or procedures that an

Examples include a virtual assistant selecting to greet, ask for clarification, or present results; a video

Advantages of framing behavior as actions include reuse, composability, and easier testing. Limitations include potential oversimplification

See also: Behavior, Action, Policy, State machine, Agent-based modeling.

or
reinforcement
histories.
They
help
formalize
how
stimuli
and
expectations
generate
actions
such
as
approach,
avoidance,
communication,
or
exploration.
agent
can
execute
in
response
to
state
and
input.
They
are
often
implemented
as
modular
functions
or
policies
that
can
be
combined
to
produce
complex
behavior.
In
agent-based
models
and
reinforcement
learning,
actions
are
the
choices
available
to
an
agent
at
a
given
time,
selected
according
to
a
policy
to
maximize
some
reward.
game
NPC
choosing
to
patrol,
investigate
a
noise,
or
flee;
a
robot
deciding
to
move
forward,
turn,
pick
up
an
object.
of
internal
states
and
the
challenge
of
aligning
actions
with
long-term
objectives
in
dynamic
environments.