behavioractions
Behavioractions is a concept used to describe the mapping between an agent's internal state, goals, and environmental inputs and the observable actions it performs. It emphasizes that behavior is composed of discrete actions that serve goals, rather than a single monolithic response.
In psychology and behavioral science, behavioractions can be seen as the observable outputs of decision rules
In software engineering and game design, behavioractions refer to the action primitives or procedures that an
Examples include a virtual assistant selecting to greet, ask for clarification, or present results; a video
Advantages of framing behavior as actions include reuse, composability, and easier testing. Limitations include potential oversimplification
See also: Behavior, Action, Policy, State machine, Agent-based modeling.