Home

NPC

A non-player character (NPC) is any character in a game, simulation, or virtual environment that is not controlled by a human player. NPCs populate worlds and can serve as information sources, quest givers, merchants, enemies, or allies. They help convey narrative, provide world-building, and create interactive systems for players to engage with.

Origin and development: NPCs have existed since early text-based and graphical games. They have evolved from

Types and roles: Dialogue NPCs carry stories and instructions; quest-giving NPCs assign tasks; merchants trade items;

Technology and design: NPC behavior relies on AI components for perception, decision-making, and action selection. Pathfinding

Challenges: maintaining believability, avoiding repetitive behavior, balancing quest design, performance considerations for large populations, and ensuring

In tabletop role-playing games, NPCs are characters controlled by the game master rather than by players, serving

simple,
predefined
responses
to
sophisticated
AI
driven
by
scripting,
behavior
trees,
finite
state
machines,
and
more
recently
machine
learning
in
some
experimental
titles.
Many
games
use
dialogue
trees,
inventory
systems,
and
pathfinding
to
interact
with
players.
combat
NPCs
are
adversaries
or
followers;
ambient
or
crowd
NPCs
populate
towns
to
create
realism.
Some
NPCs
are
designed
as
companions
with
lasting
relationships
with
the
player
character.
methods
like
A*
and
navigation
meshes
support
movement,
while
dialogue
systems
manage
conversations
and
stateful
interactions.
Scripting
binds
events,
quests,
and
reactions
to
player
choices.
NPCs
respond
consistently
to
player
actions.
Open-world
games
often
use
procedural
generation
to
seed
large
populations.
similar
narrative
purposes.