Gamebased
Gamebased refers to the use of games or game-like environments as the primary medium for learning or training. In educational and professional contexts, gamebased approaches employ full games—sometimes called serious games or educational games—with explicit learning objectives, activities, and opportunities for assessment. The aim is to provide authentic experiences, structured practice, and immediate feedback that support knowledge construction and skill development.
Gamebased differs from gamification, which adds game elements such as points, badges, or leaderboards to non-game
Applications span K-12 and higher education, corporate training, health education, and public-sector programs. Examples include digital
Design considerations for gamebased learning include aligning the game with clear learning objectives, calibrating difficulty to
Evidence on effectiveness is mixed but generally positive for student engagement and, when well designed, for