volumentrendering
Volume rendering, sometimes referred to as volumentrendering, is a family of techniques for visualizing three-dimensional volumetric data directly, without first extracting geometric surfaces. It represents data values in a volume as color and opacity and composes these samples along viewing rays to produce an image. The approach emphasizes conveying internal structures and materials within the data, making it well-suited to medical imaging, fluids, and scientific simulations.
Direct volume rendering techniques include ray casting and ray marching. In ray casting, rays traverse the
Data are typically stored as regular voxel grids, but sparse or multiresolution representations—as octrees and OpenVDB—enable
Performance techniques include empty-space skipping to avoid sampling when data values indicate transparent regions, early ray
Applications span medical imaging, where CT or MRI data are visualized; geoscience and CFD simulations; and