sidekudet
Sidekudet is a term used in discussions of narrative design to describe secondary, peripheral, or parallel narrative threads that accompany a central plot. The exact meaning varies by language and community, but it generally denotes elements that are not essential to the main storyline yet offer additional depth to characters, settings, or themes.
In practice, sidekudet appear across media, including video games, film, literature, and television. In interactive works
Characteristics commonly associated with sidekudet include optionality (accessible at the reader’s or player's discretion), a relatively
Design considerations include pacing, resource allocation, and ensuring that sidekudet reward engagement without derailing the main