rotationdefines
Rotationdefines is a concept primarily used in computer graphics and game development to describe the mathematical representation of rotational transformations in three-dimensional space. Rotations are fundamental to rendering objects, animating characters, and simulating physics in virtual environments. Unlike translations, which move objects along axes, rotations alter an object’s orientation without changing its position.
In most 3D systems, rotations are defined using Euler angles, quaternions, or rotation matrices. Euler angles
Rotationdefines may also refer to predefined rotation values or constants used in scripting or configuration files
In programming, rotationdefines can be implemented as functions, classes, or macros that encapsulate rotation logic, making