animations
Animation is the process of creating the illusion of motion by displaying a sequence of still images or frames at a sufficient rate. It encompasses a range of techniques for producing moving images in film, television, video games, and other media, including traditional hand-drawn work, computer-generated imagery, and stop-motion.
Common methods include 2D animation (traditional cel animation, digital vector-based animation), 3D computer animation, stop-motion using
Key concepts include frame rate, typically measured in frames per second; persistence of vision explains why
Historically, early experiments in the late 19th and early 20th centuries paved the way, with significant development
Animation is used for entertainment, education, advertising, and simulations, and is produced with specialized software and