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animations

Animation is the process of creating the illusion of motion by displaying a sequence of still images or frames at a sufficient rate. It encompasses a range of techniques for producing moving images in film, television, video games, and other media, including traditional hand-drawn work, computer-generated imagery, and stop-motion.

Common methods include 2D animation (traditional cel animation, digital vector-based animation), 3D computer animation, stop-motion using

Key concepts include frame rate, typically measured in frames per second; persistence of vision explains why

Historically, early experiments in the late 19th and early 20th centuries paved the way, with significant development

Animation is used for entertainment, education, advertising, and simulations, and is produced with specialized software and

physical
models
or
puppets,
and
rotoscoping
where
live-action
footage
is
traced.
Modern
production
often
combines
approaches
and
uses
motion
capture
to
translate
human
movement
to
digital
characters.
rapid
sequences
appear
continuous.
Animation
relies
on
timing,
easing,
and
interpolation
via
keyframes
and
in-between
frames;
3D
pipelines
involve
modeling,
rigging,
animation,
lighting,
and
rendering;
2D
pipelines
emphasize
drawing,
compositing,
and
coloring.
by
pioneers
such
as
Winsor
McCay
and
Disney.
The
rise
of
computer
graphics
in
the
late
20th
century
led
to
feature
films
and
expansive
animation
for
games
and
media,
with
studios
and
independent
artists
contributing
to
a
wide
range
of
styles.
hardware.
The
field
continues
to
evolve
with
real-time
rendering,
virtual
production,
and
immersive
media,
expanding
what
animated
content
can
convey.