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transformations

Transformations are rules that assign to each element of a set another element of a (possibly different) set. In mathematics, a transformation is typically described as a function that preserves some structure or relation of interest between objects.

Geometric transformations map figures in a plane or space to new positions or shapes. Rigid motions (isometries)

In linear algebra, a linear transformation between vector spaces assigns to every vector a linear combination

Transformations are central in computer graphics, where transformation matrices are combined to move, rotate, scale, and

such
as
translations,
rotations,
reflections,
and
glide
reflections
preserve
distances
and
angles.
Similarity
transformations
preserve
shapes
up
to
a
common
scale,
combining
isometries
with
uniform
scaling.
Affine
transformations
preserve
straight
lines
and
parallelism
and
include
translation,
rotation,
scaling,
and
shear;
they
map
lines
to
lines
and
preserve
ratios
of
parallel
segments
but
not
angles
or
lengths
in
general.
Projective
transformations
preserve
lines
and
cross-ratios
and
are
used
to
model
perspective.
of
input
vectors
and
is
completely
determined
by
its
matrix
relative
to
chosen
bases.
Linear
transformations
preserve
vector
addition
and
scalar
multiplication.
They
have
kernel
(vectors
mapped
to
zero)
and
image
(set
of
attainable
outputs).
Important
concepts
include
rank,
nullity,
and
invertibility;
invertible
linear
transformations
correspond
to
nonsingular
matrices
and
establish
isomorphisms
between
spaces.
project
points
in
three-dimensional
scenes.
They
also
arise
in
data
analysis,
physics,
chemistry,
and
many
areas
of
geometry
and
algebra,
serving
to
model
change
of
position,
orientation,
scale,
or
state.