recordandplaybackværktøjer
Recordandplayback (often written as record-and-playback or recordandplayback) describes a technique in which a sequence of inputs, events, or signals is captured and later reproduced. It spans software, hardware, and media domains, and can refer to both interactive playback of user actions and automatic replay of system events for testing, debugging, or demonstration.
In software testing and GUI automation, record-and-playback tools let users generate test scripts by recording real
In debugging and systems research, record-and-replay or deterministic record-and-replay captures inputs, thread scheduling, and other nondeterministic
In hardware and media, devices and workflows use record-and-playback for capturing audio/video streams, sensor data, or
Limitations include the need for precise capture of timing, potential privacy concerns with captured data, and