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recordandplaybackværktøjer

Recordandplayback (often written as record-and-playback or recordandplayback) describes a technique in which a sequence of inputs, events, or signals is captured and later reproduced. It spans software, hardware, and media domains, and can refer to both interactive playback of user actions and automatic replay of system events for testing, debugging, or demonstration.

In software testing and GUI automation, record-and-playback tools let users generate test scripts by recording real

In debugging and systems research, record-and-replay or deterministic record-and-replay captures inputs, thread scheduling, and other nondeterministic

In hardware and media, devices and workflows use record-and-playback for capturing audio/video streams, sensor data, or

Limitations include the need for precise capture of timing, potential privacy concerns with captured data, and

user
actions
within
an
application.
During
playback,
those
actions
are
simulated
to
exercise
the
same
flows.
Advantages
include
ease
of
test
creation
and
rapid
prototyping;
drawbacks
include
fragility
to
UI
changes
and
limited
handling
of
dynamic
content.
Best
practices
include
parameterizing
inputs,
modular
scripts,
and
maintaining
separate
data.
events
to
reproduce
a
bug
exactly.
Tools
range
from
virtual
machines
to
specialized
recorders;
in
Linux,
rr
is
a
well-known
record-and-replay
debugger.
In
concurrent
systems,
such
approaches
facilitate
debugging
by
removing
nondeterminism.
robotic
motion,
and
then
replaying
it
for
analysis,
training,
or
operation
repeatability.
In
robotics,
recorded
trajectories
allow
repeatable
demonstrations
without
reprogramming.
performance
overhead.
The
term
encompasses
both
user-initiated
playback
and
automated
recording
for
reproducibility.