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replaying

Replaying is the act of presenting or reactivating past events, data, or experiences. The term is used in several domains to describe a process of running again or reconstructing what happened.

In neuroscience, neural replay refers to the reactivation of neural activity patterns that occurred during an

In sports and media, a replay is a re-broadcast of a moment to allow viewing again, verification,

In computing and data processing, replay or event replay refers to reconstructing a system's state by replaying

In gaming and interactive media, players may watch replays of matches or runs. Replays can be used

experience,
often
during
quiet
wakefulness
or
sleep.
In
the
hippocampus
and
related
brain
regions,
sequences
of
cell
firing
can
be
replayed
in
forward
or
reverse
order.
This
reactivation
is
thought
to
support
memory
consolidation,
learning,
and
future
planning.
Replays
have
been
observed
in
animals
and
humans
and
are
investigated
with
electrophysiology
and
neuroimaging
techniques.
or
analysis.
Video
replay
systems,
slow
motion,
and
multiple
camera
angles
are
used
to
review
decisions,
improve
coaching,
or
entertain
audiences.
Replays
raise
questions
about
fairness,
accuracy,
and
the
influence
on
live
event
pacing
and
spectator
experience.
a
log
or
stream
of
events.
This
technique
supports
debugging,
disaster
recovery,
auditing,
and
deterministic
testing.
Time-stamped
logs
or
event
sourcing
models
enable
reproducible
recreations
of
past
states
for
analysis
or
simulation.
for
strategy
analysis,
sharing
experiences,
or
enhancing
competitive
ecosystems,
with
many
games
providing
built-in
replay
editors
or
automated
replays.