pathing
Pathing refers to the computation of a route from a start location to a goal within a space that may be represented as a graph, grid, or continuous environment. It is a core problem in robotics, computer games, simulation, and network routing. In practice, pathing is often divided into pathfinding (discrete graphs) and motion planning (continuous spaces with dynamic constraints).
Common approaches include graph search algorithms such as Dijkstra's algorithm and A*, BFS, DFS, which produce
Representations used for pathing include grids, graphs of waypoints, and navigation meshes (navmeshes) that approximate free
Challenges include dynamic environments requiring replanning, large-scale maps, real-time constraints, and differing agent capabilities. Applications range