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Rapidlyexploring

Rapidlyexploring is a term used to describe a class of probabilistic motion planning methods designed to find feasible paths for robots in high-dimensional, continuous configuration spaces. The most common embodiment is the rapidly-exploring Random Tree (RRT). The central idea is to grow a tree of configurations by repeatedly sampling random configurations from the space, locating the nearest node in the tree, and extending toward the sample if the resulting path is collision-free. The random sampling drives rapid exploration of large or cluttered spaces, helping to locate feasible trajectories even when deterministic search methods struggle. The basic approach is probabilistically complete: if a solution exists, the probability of finding one approaches one as the number of samples increases.

The concept originated with Steven M. LaValle and J. J. Kuffner Jr., who introduced Rapidly-exploring Random

Applications of rapidly-exploring methods span robotics, autonomous vehicles, and computer animation, particularly in complex environments where

Limitations include potential suboptimality for the basic RRT and sensitivity to parameters such as step size

Trees
in
1998.
Since
then,
numerous
variants
have
been
developed
to
address
practical
needs.
Notable
examples
include
RRT-Connect,
which
aims
to
quickly
connect
two
trees,
and
RRT*,
which
provides
asymptotic
optimality
by
rewiring
connections
to
reduce
path
cost.
obstacles
and
high
dimensionality
complicate
exhaustive
search.
They
are
often
used
for
kinodynamic
planning,
where
system
dynamics
constrain
feasible
motions,
and
for
real-time
planning
when
a
quick
feasible
path
is
preferred
over
exact
optimality.
and
sampling
distribution.
Post-processing,
path
smoothing,
or
switching
to
optimal
variants
like
RRT*
can
mitigate
these
issues.
Related
approaches
include
probabilistic
roadmaps
and
other
sampling-based
planners.