glBlendFuncGLCONSTANTALPHA
`glBlendFunc` is an OpenGL function used to define the blending equation for pixel values during rendering operations, particularly when dealing with transparency or compositing multiple layers. It is part of the OpenGL API and is specified in the *OpenGL Programming Guide* (commonly known as the "Red Book"). The function sets the source and destination blending factors that determine how incoming color and depth values are combined with the values already present in the framebuffer.
The function signature in the OpenGL C API is as follows:
`void glBlendFunc(GLenum sfactor, GLenum dfactor);`
Here, `sfactor` (source factor) and `dfactor` (destination factor) specify how the source and destination color or
Blending is enabled via `glEnable(GL_BLEND)`, and disabled with `glDisable(GL_BLEND)`. Without blending enabled, pixel values are written
`glBlendFunc` operates on both color and alpha channels unless explicitly separated using `glBlendFuncSeparate` (for color and