glBlendFuncGLSRCALPHA
glBlendFuncGLSRCALPHA refers to using the OpenGL blending source factor GL_SRC_ALPHA in the blending equation defined by glBlendFunc. Blending combines the incoming fragment color (the source) with the color already stored in the framebuffer (the destination) when blending is enabled. glBlendFunc takes two factors: the source factor and the destination factor, chosen from symbolic constants such as GL_SRC_ALPHA and GL_ONE_MINUS_SRC_ALPHA.
The common form is glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA). This implements standard alpha blending for non-premultiplied alpha textures. The
Practical considerations include enabling blending with glEnable(GL_BLEND) and optionally controlling the blend equation with glBlendEquation (default
Common pitfalls involve drawing order and depth testing. Blended fragments require careful ordering (typically back-to-front) and,