framebuffer
A framebuffer is a region of memory that holds a digital image intended for display. Each pixel on the screen corresponds to a stored color value in the framebuffer, and the display controller reads this memory to refresh the visible image. Framebuffers can reside in system RAM or in dedicated video memory, and they are used by graphics hardware or software renderers to present graphics output.
Layout and formats commonly describe how pixels are stored. Most framebuffers are linear, with a fixed or
Buffering and compositing are central to modern displays. A front buffer contains the image currently shown
Implementation and usage vary by platform. In many systems, the framebuffer resides in GPU memory and is
Overall, the framebuffer is a fundamental abstraction for displaying images, serving as the bridge between software