Buffering
Buffering is the temporary storage of data in a buffer to accommodate differences in data production and consumption rates, or to absorb variability in data arrival times. Buffers are used across computing, networking, and multimedia to improve smoothness and efficiency. Common contexts include network traffic management, streaming video and audio, disk and memory I/O, and digital signal processing. A buffer can be in memory, on disk, or in hardware.
In many systems, a producer writes data into the buffer and a consumer reads from it. A
In streaming media, buffering involves preloading a portion of content before playback begins and sustaining a
Issues and optimization include bufferbloat, where excessive buffering increases latency, and buffer underrun, where insufficient data