glEnableGLBLEND
glEnableGLBLEND is not a standard OpenGL function. The correct function to enable blending in OpenGL is glEnable with the capability GL_BLEND, i.e., glEnable(GL_BLEND). Blending is a per-fragment operation that combines the color of the incoming fragment with the color already stored in the color buffer, according to a blend function and an optional blend equation.
To enable blending in practice, you typically call glEnable(GL_BLEND); followed by a blend function such as glBlendFunc(GL_SRC_ALPHA,
The blend equation, set by glBlendEquation, determines how the source and destination terms are combined. The
Common use cases include rendering UI overlays, translucent materials, particle systems, and anti-aliased lines. Some advanced
To disable blending, call glDisable(GL_BLEND). If you encounter a function named glEnableGLBLEND in a library, it