GLZERO
GL_ZERO is an enumerant in the OpenGL graphics API used as a blending factor in color and alpha blending. In the blending stage, the final pixel color is formed by combining a source color and a destination color using factors that multiply each component of C_src and C_dst. GL_ZERO represents the numeric value zero, so when used as a blending factor it contributes no amount of the corresponding component.
As a source factor, GL_ZERO yields 0 * C_src, effectively removing the source color from the blend.
GL_ZERO can also be used in glBlendFuncSeparate, where separate factors are specified for RGB and alpha channels.
In practice, GL_ZERO is most commonly discussed in the context of blending configurations that require precise