GLSRCALPHA
GLSRCALPHA is a term that appears in the context of display and graphics rendering, specifically related to how transparency or alpha values are handled. It often refers to a method or algorithm used to blend or composite graphical elements. The "GLSR" part likely stands for OpenGL (Open Graphics Library) or a similar graphics API, suggesting a connection to how these systems manage rendering. "ALPHA" unequivocally points to the alpha channel, which controls the opacity of a pixel or object.
When an application uses GLSRCALPHA, it is typically instructing the graphics hardware to perform a specific