GLDSTALPHA
GLDSTALPHA is a graphics rendering framework and shading toolkit designed to support advanced lighting workflows for real-time and near real-time applications. It aims to provide physically based rendering with emphasis on global illumination and alpha-aware materials, making it suitable for games, architectural visualization, and interactive simulations. The project seeks to balance visual fidelity with computational efficiency by combining traditional rasterization techniques with selective ray tracing and post-processing.
The core of GLDSTALPHA consists of a modular renderer, a scene graph, and a shading language extension
In terms of architecture, GLDSTALPHA provides cross-platform C++ cores with bindings for popular scripting languages and
GLDSTALPHA was released by a collaborative development collective in the early 2020s and has since evolved