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breathto

Breathto is a term encountered in speculative design and early-stage human-computer interaction research to describe interfaces that translate breathing patterns into digital input. The term blends breath and to, signaling a directional action where respiration acts as a control modality rather than a mere physiological signal. The concept has appeared in speculative design literature and experimental HCI work since the 2010s, as researchers explored non-muscular means of interaction.

In practice, breathto refers to a system that uses sensors such as a respiratory belt, spirometer, or

Applications span mental health and relaxation training, rehabilitation for motor impairments, assistive technology for people with

See also biofeedback, respiration monitoring, brain–computer interface, human–computer interaction.

ultrasonic
chest
sensors
to
capture
parameters
like
rate,
depth,
rhythm,
and
breath-hold.
These
signals
are
processed
by
software
that
maps
breathing
events
to
commands,
such
as
selecting
an
item,
adjusting
a
parameter,
or
triggering
an
event
in
a
virtual
environment.
The
mappings
can
be
simple
(for
example,
inhale
to
move
forward)
or
complex
(patterned
breathing
to
navigate
menus),
often
augmented
by
real-time
feedback
to
aid
user
control.
limited
limb
function,
and
interactive
installations
or
games.
The
approach
emphasizes
low
physical
strain
and
accessibility
but
faces
challenges
including
sensor
drift,
individual
variability,
learning
curves,
and
concerns
about
privacy
and
data
security.