UVunfolding
UV unfolding, also known as UV unwrapping, is a process in 3D computer graphics that maps the surface of a three-dimensional model to a two-dimensional texture space. The resulting coordinates, labeled U and V, determine how a texture image is applied to the model. The goal is to create a distortion-minimized, non-overlapping 2D layout called a UV map or texture atlas that accurately represents the model’s surface for texture sampling.
The process typically involves creating seams in the mesh to cut it into flattenable pieces, unfolding or
Techniques for UV unfolding range from manual seam marking to automated methods. Parameterization approaches include conformal
Applications of UV unfolding are widespread in game production, animated films, and 3D asset pipelines. It enables